Hi, I'm Liz.
I am a research-driven Product Designer with expertise in User Experience, working to create tools, services, and communities that combat Wicked Problems in our social systems.
I shine light on underlying human needs through design research, and use those conversations to ultimately inform every aspect of a product - aligning stakeholder goals with business goals.
I am a master synthesizer, systems thinker, and story-teller, using my graphic design background to craft compelling, emotion-oriented experiences.
I work with startups to develop design-thinking cultures from the ground up, and facilitate co-design activities with users to help create the futures they need.
I design things with others,
not for them.
Can carpooling reduce K12 teacher turnover?
A case study of my MFA Thesis Work
Slowing It Down
A study of fast fashion and consumer behavior patterns
Can a board game illustrate family homelessness in NYC?
A case study of game theory and empathy